Mapping and Image Science, ‎1651-8705

Journal

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  1. Towards decent platform work
  2. Organizing nimbus for collaborative creativity: A comparison of physical and virtual songwriting spaces
  3. Learning to Rate Player Actions on the Example of Soccer
  4. Ludic Overload - Ludic Overkill: Gamification in the age of Media Overload
  5. Blyton’s Island(s)
  6. Open Access in der Gesellschaft für Informatik e. V.
  7. Evaluating the efficacy and cost-effectiveness of web-based prevention of major depression: Preliminary results.
  8. Rethinking Gamification: A Critical Approach to Gamification
  9. Internet-based guided self-help to reduce depressive symptoms in teachers: Results from a randomized controlled trial
  10. Enabling Leadership for Transformational Teaching and Learning for sustainable development (ELTT) Workshop
  11. Einführung in SPSS: Computergestützte Auswertung statistischer Daten
  12. What makes sense and what can be sensed: reconsidering the question of organization
  13. Preparing Pre-Service Teachers for Inclusive Education: Analyzing the Status Quo and Comparing the Effect of Different Types of Subject-Specific Learning Opportunities at University on Beliefs, Self-Efficacy and Pedagogical Content Knowledge
  14. In-Depth Interviews and Data Analysis
  15. Exploring the potential role of priority effects for ecological restoration
  16. CeBIT 2014
  17. Trajectories optimisation for electrical vehicles driven by a three-phase synchronous motor
  18. Komponieren analog oder digital? Podiumsdiskussion
  19. Lena Meyer-Bergner’s Commitment to Social Change through the Material Transformation of Everyday Life
  20. Mathematical Thinking and Learning (Zeitschrift)