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Publications

  1. Action rate models for predicting actions in soccer
  2. How alloying and processing effects can influence the microstructure and mechanical properties of directly extruded thin zinc wires
  3. Absolutely continuous random power series in reciprocals of Pisot numbers
  4. Self-supervised Siamese Autoencoders
  5. Utilizing learning analytics to support study success
  6. A dissociation between two classes of spatial abilities in elementary school children
  7. Temporal dynamics of conflict monitoring and the effects of one or two conflict sources on error-(related) negativity
  8. An improved method for the analysis of volatile polyfluorinated alkyl substances in environmental air samples
  9. How people explain their own and others’ behavior:
  10. Added value of convection-permitting simulations for understanding future urban humidity extremes
  11. Survey Response and Observed Behavior
  12. Multi-Professional Support
  13. Absolute and relative maximum strength measures show differences in their correlations with sprint and jump performances in trained youth soccer players
  14. The Change Challenge
  15. Eco product lifecycle management
  16. Development and validation of a questionnaire on parental health literacy in the context of promoting healthy lifestyles during childhood
  17. Stand up for the champion
  18. Aesthetic Practices of the New Right
  19. A path-centric account of action-oriented entrepreneurship training
  20. The rise and decline of regional power
  21. A conceptual cross-disciplinary model of organizational practices for older workers
  22. Creating a Business Case for Sustainability
  23. Multinational Enterprise Strategies for Addressing Sustainability
  24. Introduction
  25. Climate change as an element of sustainability communication
  26. Evaluating a web-based PPGIS for the rehabilitation of urban riparian corridors
  27. Remembering and Communicating Climate Change Narratives – The Influence of World Views on Selective Recollection
  28. Conclusions
  29. Escape. Computerspiele als Kulturtechnik
  30. Interarchive