Guitar Games: Limits and Possibilities of Instrumental Teaching Through Video Games

Activity: Talk or presentationConference PresentationsResearch

Jan Torge Claussen - Speaker

    Until very recently we were forced to use special controller in video games like Guitar Hero. These times are over. Now it is possible to bring your own electric guitar, connect it to video game console or computer and turn it thus into the essential part of the game. The graphical user interfaces of these games mirror primarily the neck and strings of the guitar, while dynamically placed marks indicate what users are expected to play and what they actually do play. Users respond to the musical forms displayed on the screen, and software continuously monitors their performances with regard to timing and pitch, awarding points for successful interpretations of songs. In this sense, these games both continue the tradition of classical notation and adopt it to include new elements from video games. This presentation focuses on Ubisoft’s Rocksmith, which is the most popular example of this new video game genre. This game not only allows users to choose from a broad variety of well-known rock songs, but it also tries to match precisely the sounds of users’ guitars and the sounds of the original recordings. These new possibilities offered by sophisticated video game technology raise numerous questions: What are the obstacles with regard to the transmission of any users own instrument into virtual space and with regard to the virtualization of individual styles? What are the limits and possibilities in such methods of gamification? To what extent do guitar games represent a continuation of traditional notation and instruction? Is this kind of software able to recognize and assess virtuosity? To answer these questions on the one hand references are made to music didactics and media technology and on the other hand songs or selected riffs by guitarists such as Jimi Hendrix are presented live with electric guitar in applications such as Rocksmith. This approach will reveal the limits of guitar games, especially with regard to their discrete grids and limited presets, but also suggest the potential for gamers and musicians alike.
    09.04.2013

    Event

    Ludo Workshop 2015

    09.04.1510.04.15

    Event: Conference

    Recently viewed

    Publications

    1. On the impact of Honesty-Humility and a cue of being watched on cheating behavior
    2. Can adults learn L2 grammar after prolonged exposure under incidental conditions?
    3. Fragmentierung und lineare Lebensraumstrukturen - eine entomologische Perspektive
    4. Entrepreneurial Traits and Strategy in the Performance of Owner-manager Led Firms
    5. The Influence of Affective States on Driving Behavior of Novice and Young Drivers
    6. Resonanz und Subpolitik als subjektbezogene Zugänge zur Kritik der Nachhaltigkeit
    7. What do we know about cooperative sustainable electrification in the global South?
    8. Wettbewerb der Regulierungen als Integrationsstrategie in der Europäischen Union ?
    9. Application of design of experiments for laser shock peening process optimization
    10. The role of learners’ memory in app-based language instruction: the case of Duolingo.
    11. Das Reallabor als Forschungsprozess und -infrastruktur für nachhaltige Entwicklung
    12. Book Review: Sidonie Naulin and Anne Jourdain, (eds.),The Social Meaning of Extra Money
    13. Scale Misfit in Ecosystem Service Governance as a Source of Environmental Conflict
    14. Livelihood strategies, capital assets, and food security in rural Southwest Ethiopia
    15. Die Maschine auf der Couch. Oder: Was ist schon 'künstlich' an Künstlicher Intelligenz?
    16. PowerPoint und die Einkapselung von Prozessualität im projektübergreifenden Lernen
    17. Managing and accounting for corporate biodiversity contributions mapping the field
    18. Do unfair perceived own pay and top managers’ pay erode satisfaction with democracy?
    19. Identification of phototransformation products of the antiepileptic drug gabapentin
    20. The economic and psychological effects of cash transfers in development cooperation
    21. Uncertainty in the river export modelling of pesticides and transformation products
    22. Towards a Multi-Level Approach to Studying Entrepreneurship in Professional Services
    23. Microstructure, corrosion and creep of as-cast magnesium alloys Mg-2Sn-2Ca and Mg-4Sn-2Ca
    24. Der verfassungsrechtliche Rahmen für Fusionen von Universitäten und Fachhochschulen
    25. Eltern in der Schule der Migrationsgesellschaft. Eine rassismuskritische Perspektive
    26. Rezensionen: Identifikationskrise? Zum Engagement in betrieblichen Führungspositionen
    27. Perspektiven auf Theorie-Praxis-Verknüpfungen in sozialpädagogischen Qualifizierungen
    28. The Impact of AGVs and Priority Rules in a Real Production Setup – A Simulation Study
    29. sPlotOpen – An environmentally balanced, open-access, global dataset of vegetation plots