Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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in: Games and Culture , Jahrgang 16, Nr. 8, 01.12.2021, S. 1087-1110.
Publikation: Beiträge in Zeitschriften › Zeitschriftenaufsätze › Forschung › begutachtet
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TY - JOUR
T1 - Ruins of Excess
T2 - Computer Game Images and the Rendering of Technological Obsolescence
AU - Luersen, Eduardo H.
AU - Fuchs, Mathias
N1 - Publisher Copyright: © The Author(s) 2021.
PY - 2021/12/1
Y1 - 2021/12/1
N2 - In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for developing in-game ruination. Secondly, we approach the industrial design model of technological obsolescence as an infrastructural layer that intrinsically demands the production of new provisional spaces for material decay. Lastly, through a waste layer, we unfold the geopolitical dimension of technological obsolescence, calling attention to the transcontinental flows of electronic waste, which also underscores a geological stage of ruination. While exploring these different layers of ruins, we wish to perceive how game design models might relate to different forms of contemporary ruination, inquiring what such material traces have to say as strata of the complex deterioration processes of present-day media.
AB - In this article, we describe three layers of ruins related to computer game technology: in a surface layer, we examine the imagery of ruins in digital games, highlighting game design tools for developing in-game ruination. Secondly, we approach the industrial design model of technological obsolescence as an infrastructural layer that intrinsically demands the production of new provisional spaces for material decay. Lastly, through a waste layer, we unfold the geopolitical dimension of technological obsolescence, calling attention to the transcontinental flows of electronic waste, which also underscores a geological stage of ruination. While exploring these different layers of ruins, we wish to perceive how game design models might relate to different forms of contemporary ruination, inquiring what such material traces have to say as strata of the complex deterioration processes of present-day media.
KW - e-waste
KW - game design
KW - geopolitics of media
KW - material culture
KW - ruins
KW - Media and communication studies
UR - http://www.scopus.com/inward/record.url?scp=85104842695&partnerID=8YFLogxK
UR - https://www.mendeley.com/catalogue/2535bc92-999e-39cb-ac10-04faed77c958/
U2 - 10.1177/15554120211005363
DO - 10.1177/15554120211005363
M3 - Journal articles
AN - SCOPUS:85104842695
VL - 16
SP - 1087
EP - 1110
JO - Games and Culture
JF - Games and Culture
SN - 1555-4120
IS - 8
ER -