Intelligent Systems with Applications, ‎2667-3053

Fachzeitschrift: Zeitschrift

  1. 2023
  2. Erschienen

    Automated Invoice Processing: Machine Learning-Based Information Extraction for Long Tail Suppliers

    Krieger, F., Drews, P. & Funk, B., 01.11.2023, in: Intelligent Systems with Applications. 20, 14 S., 200285.

    Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

Zuletzt angesehen

Forschende

  1. Sascha Simons

Publikationen

  1. Diversity and spatio-temporal dynamics of dead wood in a temperate near-natural beech forest (Fagus sylvatica)
  2. Mapping forest ecosystem services
  3. Modeling Turning Points In Global Equity Market
  4. Centralized and decentralized utilization of organic residues for lactic acid production
  5. Rapid upwards spread of non-native plants in mountains across continents
  6. Mythos
  7. Performativity, performance studies and digital cultures
  8. A transdisciplinary framework for university-industry collaboration in establishing a social business model
  9. Phasing out and in
  10. Peopling Europe through Data Practices
  11. A note on the firm size - export relationship
  12. Metacommunity, mainland-island system or island communities?
  13. Case study analysis of laser-assisted Low-Cost Automation assembly
  14. Differenzen in der pädagogischen Praxis
  15. Functional diversity and trait composition of butterfly and bird communities in Farmlands of Central Romania
  16. Internet- and mobile-based stress management for employees with adherence-focused guidance
  17. INSA Indicator System Sustainable Agriculture
  18. Leverage points for addressing marine and coastal pollution
  19. Political embedding of climate assemblies. How effective strategies for policy impact depend on context
  20. Up, up and away: An update on the UK's latest plans for space activities
  21. Does fragmentation contribute to the forest crisis in Germany?
  22. Cross-Translation
  23. Entrepreneurship in conventions, place-making, and spaces of creativity
  24. One Size fits None
  25. Changing learning environments at university?
  26. Rethinking Gamification