Cognitive Processing, ‎1612-4782

Fachzeitschrift: Zeitschrift

  1. 2009
  2. Erschienen

    Barrier effects in real-world compared to virtual reality macro-environments

    Neidhardt, E. & Popp, M., 01.09.2009, in: Cognitive Processing. 10, Suppl. 2, S. 158 1 S.

    Publikation: Beiträge in ZeitschriftenKonferenz-Abstracts in FachzeitschriftenForschung

Zuletzt angesehen

Publikationen

  1. How Founders Harness Tensions in Hybrid Venture Development
  2. Complex Trait-Treatment-Interaction analysis
  3. Handling Cytostatic Drugs
  4. EVALUATION FORM FOR TRAINEES AS A HUMAN-RESOURCE DATA INSTRUMENT - SUGGESTIONS FOR ITS CONSTRUCTION AND RESULTS OF AN EMPIRICAL-STUDY
  5. A note on the firm size - export relationship
  6. Exploring Difficult History Lessons, Identity Construction, the Artistic Expansion of Sitcom Storytelling Tools in the Black-ish Episode, "Juneteenth"
  7. Tree diversity and nectar composition affect arthropod visitors on extrafloral nectaries in a diversity experiment
  8. Introduction: Manufacturing as a challenge in Industry 4.0 process
  9. Determinants of mandatory goodwill disclosure
  10. Where there is no World and no Epoch
  11. The Routledge Handbook of Pragmatics
  12. The efficiency of German public theaters: a stochastic frontier analysis approach
  13. The 1986 Principles Relating to Remote Sensing of the Earth from Outer Space (RS Princi­ples)
  14. Variational Pragmatics
  15. What if this was a piece of art
  16. Advances in Laser Positioning of Machine Vision System and Their Impact on 3D Coordinates Measurement
  17. Inductance Estimation Using an EKF for the Robust Control of PMSMs in the Presence of Saturation
  18. Employing complementary multivariate methods for a designed nontarget LC-HRMS screening of a wastewater-influenced river
  19. A trait-based framework linking the soil metabolome to plant–soil feedbacks
  20. Towards greener and sustainable ionic liquids using naturally occurring and nature-inspired pyridinium structures
  21. "Konfrontative Pädagogik"
  22. The challenges of gamifying CSR communication
  23. Time Use -