Publications

On this page the institutional bibliography and open access repository can be searched. Browse by research area or use the search field and advanced search to discover relevant research outputs. Publications published prior to 2000 may be missing. To find specific authors we recommend the Person Index.

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  1. Published

    Das Publikum virtueller Welten

    Wimmer, J., 2011, Augmented Reality: Mensch, Raum und Virtualität. Hemmerling, M. (ed.). Paderborn: Wilhelm Fink Verlag, p. 147-161 15 p. (PerceptionLab; no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published
  3. Published

    Corporate Sustainability Meets Transdisciplinarity

    Schaltegger, S., Beckmann, M. & Hansen, E. G., 05.2013, In: Business Strategy and the Environment. 22, 4, p. 217-218 2 p.

    Research output: Journal contributionsOther (editorial matter etc.)Research

  4. Published

    "Bowling alone together“: Der Zusammenhang von Sozialkapital und Ungleichheit in virtuellen Spielwelten

    Wimmer, J., 2012, Ungleichheit: medien- und kommunikationssoziologische Perspektiven. Stegbauer, C. (ed.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 323-344 22 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    Measuring the (Un-)Sustainability of Industrial Biomass Production and Use

    Burritt, R. & Schaltegger, S., 16.11.2012, In: Sustainability Accounting, Management and Policy Journal. 3, 2, p. 109-133 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Soziale Welten ohne Berührungen: Zum sozialen Potenzial mediatisierter Spielwelten

    Wimmer, J., 2012, Körperkontakt: Interdisziplinäre Erkundungen . Schmidt, R-B. & Schetsche, M. (eds.). Gießen: Psychosozial-Verlag, p. 253-268 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Digital game culture(s) as prototype(s) of mediatization and commercialization of society: The World Cyber Games 2008 in Cologne as an Example

    Wimmer, J., 01.01.2012, Computer games and new media cultures: A Handbook of Digital Games Studies. Fromme, J. & Unger, A. (eds.). Dordrecht: Springer, p. 525-540 16 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  8. Published

    Motivations for Corporate Sustainability Management: Contrasting Survey Results and Implementation

    Windolph, S. E., Harms, D. & Schaltegger, S., 09.2014, In: Corporate Social Responsibility and Environmental Management. 21, 5, p. 272-285 14 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Alles unter Kontrolle? Exzessive Nutzung von Unterhaltungsangeboten in neuen Medien

    Wimmer, J., 2012, Unterhaltung in neuen Medien: Perspektiven zur Rezeption und Wirkung von Online-Medien und interaktiven Unterhaltungsformaten. Reinecke, L. & Trepte, S. (eds.). Köln: Herbert von Halem Verlag, p. 397-413 16 p. (Unterhaltungsforschung; vol. 7).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    The grey haired gaming generation: Findings from an explorative interview study on older computer gamers

    Quandt, T., Grüninger, H. & Wimmer, J., 01.2009, In: Games and Culture . 4, 1, p. 27-46 20 p.

    Research output: Journal contributionsJournal articlesResearch