Publications

On this page the institutional bibliography and open access repository can be searched. Browse by research area or use the search field and advanced search to discover relevant research outputs. Publications published prior to 2000 may be missing. To find specific authors we recommend the Person Index.

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  1. Published

    Games

    Jones, R. D. (Editor) & Schmidt, T. (Editor), 05.2020, Seelze: Friedrich Verlag. 49 p. (Der Fremdsprachliche Unterricht Englisch; vol. 54, no. 165)

    Research output: Books and anthologiesSpecial Journal issueEducation

  2. Published

    Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom

    Jones, R. D. & Schmidt, T., 2014, In: Praxis Englisch. 6, p. 39-43 5 p.

    Research output: Journal contributionsJournal articlesEducation

  3. Published

    Games, Fights, Collaborations: Das Spiel von Grenze und Überschreitung - Kunst und Cultural Studies in den 90er Jahren

    von Bismarck, B., Stoller, D. & Wuggenig, U. (Editor), 1996, Ostfildern-Ruit: Hatje Cantz Verlag. 243 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  4. Games of climate change with international trade

    Kemfert, C., Lise, W. & Tol, R. S. J., 01.06.2004, In: Environmental and Resource Economics. 28, 2, p. 209-232 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Games People (Don’t) Play: An Analysis of Pre-Service EFL Teachers’ Behaviors and Beliefs Regarding Digital Game-Based Language Learning

    Blume, C., 02.01.2020, In: Computer Assisted Language Learning. 33, 1-2, p. 109-132 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  7. Published

    Game-supported Learning: Das Lernspiel C-TRAIN im Einsatz bei B.O.C.

    Heumann, B., Zierke, J. & Groß, M., 08.04.2019, In: HR Performance. Special, 2, p. 6-8 3 p.

    Research output: Journal contributionsJournal articlesTransfer

  8. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Gamification als didaktisches Mittel in der Hochschulbildung

    Tolks, D. & Sailer, M., 28.10.2021, Digitalisierung in Studium und Lehre gemeinsam gestalten: Innovative Formate, Strategien und Netzwerke. Wiesbaden: Springer Fachmedien Wiesbaden, p. 515-532 18 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  10. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review