DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    Relationen im Raum: Visualisierung topographischer Klein(st)strukturen

    Hüttenmeister, N., Kollatz, T., Rütenik, T., Warnke, M., Wedemeyer, C. & Ziai, T., 2013, In: Kalonymos. 16, 4, p. 4-6 3 p.

    Research output: Journal contributionsJournal articlesResearch

  2. Published

    Reality Mining: Neue Mengen-Lehren in Social Simulations

    Vehlken, S., 01.11.2014, Soziale Medien - Neue Massen: Medienwissenschaftliche Symposien der DFG. Baxmann, I., Beyes, T. & Pias, C. (eds.). Zürich, Berlin: Diaphanes Verlag, p. 185-203 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Quantum Computing and the Analog/Digital Distinction

    Schröter, J., Ernst, C. & Warnke, M., 23.02.2022, In: Grey Room. 86, p. 28-49 20 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Quantencomputer. Taktlos

    Warnke, M., 2013, Kulturtechniken der Synchronisation. Kassung, C. & Macho, T. (eds.). Paderborn: Wilhelm Fink Verlag, p. 269-287 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Quantencomputer/Quantenkryptographie

    Warnke, M., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). 1 ed. Stuttgart: J.B. Metzler, p. 369-371 3 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Prometheus meets Meta-Image: Implementations of Aby Warburg's methodical approach in the digital era

    Warnke, M. & Dieckmann, L., 2016, In: Visual Studies. 31, 2, p. 109-120 12 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published
  8. Published

    Problems in Mathematizing Systems Biology

    Gramelsberger, G., 2017, Philosophy of Systems Biology: Perspectives from Scientists and Philosophers. Green, S. (ed.). Copenhagen: Springer International Publishing AG, p. 99 - 107 9 p. (History, Philosophy and Theory of the Life Sciences; vol. 20).

    Research output: Contributions to collected editions/worksChapterpeer-review

  9. Published

    Prestigeverlust: Medientechnik und Zauberkunst zwischen Mechanical Tricks und Electrical Wizardry

    Vehlken, S., 07.2016, Trick 17: Mediengeschichten zwischen Zauberkunst und Wissenschaft. Vehlken, S., Müller-Helle, K., Müggenburg, J. & Sprenger, F. (eds.). Lüneburg: meson press, p. 17-38 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Postmoderne Medientheorien

    Vehlken, S., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). Stuttgart: J.B. Metzler, p. 115-124 8 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

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