DFG-Kolleg-Forschergruppe MECS (Medienkulturen der Computersimulation)

Organisational unit: Projectteam

Organisation profile

Computer simulations have revolutionised the sciences. Their impact left a mark in nearly every possible field of study – from microbiology, to climate research, and even astrophysics.

What new kinds of knowledge arise through computer simulations? How do they change our understanding of the sciences?

At the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS), funded by the German Research Foundation (DFG), we set out to find answers to these broad questions. We seek to accomplish this in diverse ways: by analysing historical and contemporary case studies , by building an interdisciplinary network of international fellows , and by organising trans-disciplinary lectures, workshops, and conferences .

In an age of computer simulations, MECS is one of the few institutions worldwide specifically focused on understanding their wide-ranging impacts.

  1. Published

    'Foreshadows and Repercussions': Histories of air war and the recasting of cities and citizens

    Page, A., 11.2014, In: Contemporary European History. 23, 4, p. 645-655 11 p.

    Research output: Journal contributionsScientific review articlesResearch

  2. Published

    Friedrich Kittler und der »Mißbrauch von Heeresgerät«: Zur Situation eines Denkbildes 1964 – 1984 – 2014

    Pias, C., 04.2015, In: Merkur. 69, 791, p. 31-34 14 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Friedrich Kittler und der „Mißbrauch von Heeresgerät“: Zur Situation eines Denkbilds 1964 / 1984 / 2014

    Pias, C., 2016, Zweckentfremdung: 'Unsachgemäßer' Gebrauch als kulturelle Praxis. Keller, D. & Dillschnitter, M. (eds.). 1 ed. Parderborn: Wilhelm Fink Verlag, p. 63-80 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Gaia's Game

    Schrape, N., 09.2014, In: Communication +1. 3, 24 p., 5.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Genealogie

    Engemann, C. & Traue, B., 2014, DiskursNetz : Wörterbuch für interdisziplinäre Diskursforschung. Wrana, D., Ziem, A., Reisigl, M., Nonhoff, M. & Angermüller, J. (eds.). Berlin: Suhrkamp Verlag, p. 161-162 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  7. Published

    Ghetto Blasts: Media Histories of Neighborhood Technologies between Segregation, Cooperation, and Craziness

    Vehlken, S., 15.04.2015, Neighborhood Technologies : Media and Mathematics of Dynamic Networks. Harks, T. & Vehlken, S. (eds.). Zürich: Diaphanes Verlag, p. 37-66 29 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Giovan Battista Della Porta's construction of pneumatic phenomena and his use of recipes as heuristic tools

    Borrelli, A., 01.08.2020, In: Centaurus. 62, 3, p. 406-424 19 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Gluing life together. Computer simulation in the life sciences: An Introduction

    Wellmann, J., 01.12.2018, In: History and Philosophy of the Life Sciences. 40, 4, 10 p., 70.

    Research output: Journal contributionsJournal articlesResearch

  10. Published

    Gods of tomorrow?

    Peldszus, R., 15.08.2015, In: New Scientist. 227, 3034, p. 42-43 2 p.

    Research output: Journal contributionsOther (editorial matter etc.)Research

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