Leuphana Universität Lüneburg

Organisational unit: Institution

  1. Published

    Digital game culture(s) as prototype(s) of mediatization and commercialization of society: The World Cyber Games 2008 in Cologne as an Example

    Wimmer, J., 01.01.2012, Computer games and new media cultures: A Handbook of Digital Games Studies. Fromme, , J. & Unger, A. (eds.). Dordrecht: Springer Verlag, p. 525-540 16 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  2. Published
  3. Published

    Alles unter Kontrolle? Exzessive Nutzung von Unterhaltungsangeboten in neuen Medien

    Wimmer, J., 2012, Unterhaltung in neuen Medien: Perspektiven zur Rezeption und Wirkung von Online-Medien und interaktiven Unterhaltungsformaten. Reinecke, L. & Trepte, S. (eds.). Köln: Herbert von Halem Verlag, p. 397-413 16 p. (Unterhaltungsforschung; vol. 7).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    The grey haired gaming generation: Findings from an explorative interview study on older computer gamers

    Quandt, T., Grüninger, H. & Wimmer, J., 01.2009, In: Games and Culture . 4, 1, p. 27-46 20 p.

    Research output: Journal contributionsJournal articlesResearch

  5. Published

    Pragmatism and new Directions in Social and Environmental Accountability Research

    Baker, M. & Schaltegger, S., 16.02.2015, In: Accounting, Auditing & Accountability Journal. 28, 2, p. 263-294 32 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Gegenöffentlichkeit(en) und partizipativer Journalismus im Internet

    Engesser, S. & Wimmer, J., 2009, In: Publizistik. 54, 1, p. 43-63 21 p.

    Research output: Journal contributionsJournal articlesResearch

  7. Published

    (Gegen-)Öffentlichkeiten im 21. Jahrhundert

    Wimmer, J., 2010, In: Vorgänge. Zeitschrift für Bürgerrechte und Gesellschaftspolitik. 49, 4, p. 23-34 12 p.

    Research output: Journal contributionsJournal articlesResearch

  8. Published

    The professional identity of gameworkers revisited: A qualitative inquiry on the case example of German professionals.

    Wimmer, J. & Sitnikova, T., 2012, In: Eludamos - Journal for Computer Game Culture. 6, 1, p. 153-169 18 p.

    Research output: Journal contributionsJournal articlesResearch

  9. Published

    The times they are a-changin’: The digital transformation of ‘classic’ counter-public spheres

    Wimmer, J., 2012, In: Casopis za upravljanje komuniciranjem. 7, 23, p. 5-22 18 p.

    Research output: Journal contributionsJournal articlesResearch

  10. Published

    „Wer Bücher hört, kann auch Klänge sehen“: Bemerkungen zur Synästhesie des Hörbuchs.

    Hagen, W., 2014, Das Hörbuch: Audioliteralität und akustische Literatur. Binczek, N. & Epping-Jäger, C. (eds.). 1 ed. Wilhelm Fink Verlag, p. 179-192 15 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch