Proceedings of the IEEE International Conference on Big Data and Smart Computing, BIGCOMP, ‎2375-933X

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Activities

  1. The impact of information on diabetes patients' acceptance of internet-based depression interventions: a randomized controlled trial.
  2. Gaming the system: Harnessing the power of commercial computer games for foreign language learning
  3. Coordinating Collective Agency – A Gradual Practice-Based Framework
  4. Inside the Writers’ Room: Theorizing Relationality in Creative Collaboration
  5. Assessment of Age-correlated Occupational Strain as a Basis for an Age-Adequate Work-Sequence Organization
  6. Professional Development Workshop on “What Were You Thinking: Developing Cognitive Sensibilities for Inductive Coding” with Arne Carlsen, Martha Feldman, Claus Rerup, Heather Vogue, and Kristina Workman
  7. Aesthetics of complexity, artists and resilient communities in urban anthropo-scenes
  8. Transdisziplinäre Forschung: Diversität und Differenz
  9. IDGEC Synthesis Conference - 2006
  10. It takes real humans to create together: Organizing the ‘Making’ of a TV series
  11. Workshop of the Anglo-German Foundation - 2008
  12. Plenary Speaker at the 2021 8th International Conference on Computing and Communication Technologies (WCCCT 2021) with a talk entitled: „A Real Application of Fuzzy Based Control Strategy for a Nonholonomic Car-Like Robot„, January 23-25, Dalian, China.
  13. Gamification of Language Leaning
  14. Personalising the impersonal: Interaction in public information messages across cultures (Universität Bayreuth, invited talk)
  15. Elution of monomers from two composite resins.
  16. Changing Implicitness – Functions of Arts and Culture in Urban Planning and Policies across Times and Places
  17. It’s all about engagement with texts – Empirical findings about promoting students’ reading comprehension by well-structured texts
  18. New Sites in Organization Studies: A Seminar Series
  19. Moderation zum Thema Sofaconcerts
  20. Managing Turnover