Laborious playgrounds: Citizen science games as new modes of work/play in the digital age
Publikation: Beiträge in Sammelwerken › Kapitel › begutachtet
Authors
Via citizen science games, players are invited to contribute to the production of knowledge. In their chapter, Fizek and Dippel see the games as laborious playgrounds, with qualities associated previously with leisure or pastimes and with productive or useful time. The chapter investigates citizen science games as new modes of work/play, surpassing a strictly dualistic mode of thinking and showing how the capital-oriented logic of a productive human existence is encoded into play. Fizek and Dippel argue that such blurring lines lead us into an age of post-ludifijication, urging us to consider these playful technologies and phenomena as empowering, engaging, and participatory, or to observe them with caution, restraint, or even suspicion.
| Originalsprache | Englisch |
|---|---|
| Titel | The Playful Citizen : Civic Engagement in a Mediatized Culture |
| Herausgeber | Rene Glas, Sybille Lammes, Michiel Lange, Joost Raessens, Imar de Vries |
| Anzahl der Seiten | 17 |
| Verlag | Taylor and Francis A.S. |
| Erscheinungsdatum | 01.10.2019 |
| Seiten | 255-271 |
| ISBN (Print) | 9789462984523 |
| ISBN (elektronisch) | 9781040773116, 978 90 4853 520 0 |
| DOIs | |
| Publikationsstatus | Erschienen - 01.10.2019 |
Bibliographische Notiz
Publisher Copyright:
© All authors/Taylor & Francis Group 2019.
- Digitale Medien
- Kulturwissenschaften allg.
Fachgebiete
- Allgemeine Sozialwissenschaften
- Allgemeine Kunst und Geisteswissenschaften
